Gems as a system were really neat and I wouldn't mind seeing something like it again.
Pac man street fighter x tekken Patch#
I heard post patch they made the meter cost more or something but seriously that was just dumb. Pre-patch pay-to-block gems were the biggest load of shit I've ever experienced in a competitive game that was intentional. People always flat label it "gems" in general, so I never know if they mean the concept itself or the implementation of the DLC.īecause the DLC gems were complete horseshit and should die in a fire. One criticism I've never been keen on is the gem stuff. This goes go show how crucial a clean launch is for a competitive game.
For a game competing with SFIV and Marvel, the game didn't do enough new or right to hold the attention necessary to sustain itself. Cross Assault was a huge mess and hurt the game and the community, gems were a hard sell, and the game was super lame and dominant strategies on day 1 were boring to watch. But the nails in the coffin, shit, most of the coffin itself was that Capcom did a shitty job handling it and players didn't have patience enough to let Capcom get away with it. DLC that was on disc, gems, and console exclusive characters disenfranchised many players which further affected the game's capacity to grow a player base. The game had a lot of weird things, OP jab pressure, the Jin spinning glitch, Rolento shenanigans, Mega man flying, Rolando's game breaking knife glitch - this game needed a lot of patches and that really stunted its growth, and that's before talking about things like all the time-outs or other various complaints related to the games I gerent design. I expect its shelf life wouldn't have been much longer for that reason alone, there's no way that game could have maintained competitive balance with so many characters and mechanics. It's clear the game had a very rushed development cycle and for as many characters it had that were basically designed from scratch (worse, they were adapted from Tekken - not a simple task) I'm more surprised the game wasn't more immediately unbalanced.
If you don't think any of the above situations apply, you can use this feedback form to request a review of this block.The game was just kinda sloppy in design. Contact your IT department and let them know that they've gotten banned, and to have them let us know when they've addressed the issue.Īre you browsing GameFAQs from an area that filters all traffic through a single proxy server (like Singapore or Malaysia), or are you on a mobile connection that seems to be randomly blocked every few pages? Then we'll definitely want to look into it - please let us know about it here. You'll need to disable that add-on in order to use GameFAQs.Īre you browsing GameFAQs from work, school, a library, or another shared IP? Unfortunately, if this school or place of business doesn't stop people from abusing our resources, we don't have any other way to put an end to it. When we get more abuse from a single IP address than we do legitimate traffic, we really have no choice but to block it. If you don't think you did anything wrong and don't understand why your IP was banned.Īre you using a proxy server or running a browser add-on for "privacy", "being anonymous", or "changing your region" or to view country-specific content, such as Tor or Zenmate? Unfortunately, so do spammers and hackers. IP bans will be reconsidered on a case-by-case basis if you were running a bot and did not understand the consequences, but typically not for spamming, hacking, or other abuse. If you are responsible for one of the above issues.